Technicolor Gaming Acquisition: TransPerfect Takes Over Technicolor Games

Technicolor Gaming Acquisition Overview
TransPerfect, a prominent language services provider, has officially acquired Technicolor Games, the gaming division of the struggling Technicolor Group. This deal comes during a time when Technicolor faces significant financial challenges, leading to operational shutdowns in various countries, including the US, UK, and India.
Impact on Employees
With the acquisition finalized, TransPerfect plans to reinstate all Technicolor Games employees in India, focusing on maintaining business continuity and supporting clients.
Leadership Transition
- Andy Emery, president of Technicolor Games, will remain at the helm alongside Eric Williams, VP of Global Business Development.
- The duo will join the senior leadership team at TransPerfect, marking a new era for the studio.
Technicolor Games' Contribution to the Gaming Industry
Known for its exceptional team of over 400 artists, Technicolor Games specializes in various aspects of game development like concept art, 3D art, animation, and VFX, working with industry giants including Electronic Arts and Capcom.
Expanded Services Post-Acquisition
TransPerfect Gaming aims to leverage Technicolor's capabilities by offering a comprehensive range of services, including:
- Game production from concept to launch
- Player support and community management
- Audio services and art design
- Quality assurance and testing
This acquisition not only strengthens TransPerfect’s position in the gaming acquisitions landscape but also solidifies Technicolor's legacy in providing high-quality creative services.
Industry Perspectives
Phil Shawe, president of TransPerfect, highlighted the significance of Technicolor's brand and its impressive track record in the gaming sector, emphasizing the importance of this acquisition in sustaining and enhancing its legacy.
This article was prepared using information from open sources in accordance with the principles of Ethical Policy. The editorial team is not responsible for absolute accuracy, as it relies on data from the sources referenced.