India Gaming Trends: 30% Increase in Time Spent Gaming and Dominance of 18-30 Age Group

Friday, 2 May 2025, 07:25

India gaming statistics reveal that time spent gaming has grown by 30%, with gamers aged 18 to 30 leading the market. According to a report by Lumikai, Indians now spend 13 hours weekly on gaming, up from 10 hours previously. This increase is influenced by factors like relaxation and social interaction; demographic insights indicate that a significant portion of gamers has shifted from casual to hardcore real-money games. The trend showcases a changing landscape of gamer demographics in India.
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India Gaming Trends: 30% Increase in Time Spent Gaming and Dominance of 18-30 Age Group

Rising Hours in India Gaming

India gaming enthusiasts are seeing a remarkable shift in their gaming habits, with players now spending an average of 13 hours per week on games—an increase of 30% from previous years. The survey, conducted by the gaming VC firm Lumikai, shows that players aged 18 to 30 make up 43% of respondents, highlighting a trend towards higher engagement in gaming.

Demographic Insights and Preferences

With the rise of real-money games alongside casual gaming, Indian gamers are now exploring a wider variety of titles. Many respondents initially engaged with casual gaming during the COVID-19 pandemic but have since transitioned to more intense gaming experiences. According to Salone Sehgal, Founder and Managing Partner at Lumikai, this trend reflects a habit formed during lockdowns. Three out of ten gamers fall into the age brackets of 30-45 and 45+, showing a diverse gaming demographic.

Factors Driving Gaming Engagement

  • Relaxation and stress relief
  • Socialization with friends and family
  • Self-expression through gaming

As these dynamics evolve, the gaming landscape in India is poised for further growth, influenced by emerging gaming trends and payment technological advancements, such as UPI gaming payments.


This article was prepared using information from open sources in accordance with the principles of Ethical Policy. The editorial team is not responsible for absolute accuracy, as it relies on data from the sources referenced.


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