Steam Rejected the Build: How a Dev Overcame Intense Crunch to Create a Horror Hit

Monday, 6 October 2025, 13:58

Steam rejected the build just days before launch, sparking intense crunch for developers of the horror hit that sold 150,000 copies. This article dives into how one developer faced setbacks and triumphantly completed their game amidst challenges.
Gamesradar
Steam Rejected the Build: How a Dev Overcame Intense Crunch to Create a Horror Hit

Steam Rejected the Build Over Copyright Concerns

Steam's refusal to accept the game's build came as a shock, leading to a mad scramble just days before the game's launch. The rejection was spurred by copyright issues related to a character in the game, forcing the creators into a crunch period that many in the gaming community can understand and empathize with.

Facing Intense Crunch

The developers expressed how the last three months were an intense crunch, pushing their limits to ensure that the game met its deadline. Resilience was key as they worked to navigate last-minute changes and resolve the copyright concerns.

Accidental Success

Ultimately, their effort paid off. The horror title went on to accidentally sell 150,000 copies, highlighting the unpredictability of the gaming market. The combination of tension and creativity created a result that captivated players.

  • Horror Genre
  • Game Development
  • Steam Rejections

To learn more about this fascinating story and the challenges developers face, visit the source for more details.


This article was prepared using information from open sources in accordance with the principles of Ethical Policy. The editorial team is not responsible for absolute accuracy, as it relies on data from the sources referenced.


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