Higher Spending on Subscriptions and Hardware Drives U.S. Videogame Sales in 2025

Thursday, 22 January 2026, 09:30

Higher spending on subscriptions, mobile content, and hardware is expected to boost U.S. videogame sales in 2025. Sales are projected to rise to $60.67B, driven by a 1% increase in game content sales and a 9% increase in hardware sales. However, accessory sales have seen a decline of 7%.
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Higher Spending on Subscriptions and Hardware Drives U.S. Videogame Sales in 2025

Market Overview

Higher spending on subscriptions, mobile content, and hardware is expected to boost U.S. videogame sales in 2025, reaching a whopping $60.67 billion. This growth signals an ongoing shift in consumer spending habits, emphasizing digital content and the proliferation of hardware advancements.

Sales Breakdown

  • Game Content Sales: Projected to increase by 1%, totaling $52.30 billion.
  • Hardware Sales: Anticipated to rise 9% to $5.44 billion.
  • Accessory Sales: Unfortunately, these are forecasted to drop by 7%, landing at $2.95 billion.

Future Outlook

The landscape of gaming continues to evolve with more players investing in subscriptions and enhancing their gaming setups. As trends shift, the industry remains resilient, adapting to new consumer preferences.


This article was prepared using information from open sources in accordance with the principles of Ethical Policy. The editorial team is not responsible for absolute accuracy, as it relies on data from the sources referenced.


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